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They say you never forgot your first kiss, and I guess the same could be said about your first home computer. Not that I condone getting that personal with computers, but I suppose what people do in the privacy of their own home is their own business. Yes, it was the Mattel Aquarius that I first got my hands on back in the 80’s. So I thought that in honour of my first foray into computing, I should write an article all about the oft forgotten Aquarius. Of course it wasn’t the greatest computer at the time and certainly never had much of a software library (at least that I could find) but it had a certain charm. I find it slightly ironic that all these years latter, after my poor machine has probably bit the dust, I now have much more of a collection. When it comes down to it, I felt sorry for the Aquarius, it really didn't have a chance with so many popular machines vying for parent’s hard-earned cash. And so I present my little area in cyberspace in memory of the Aquarius, the underdog of 80’ home computers in the UK. |
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Behold, my current collection of Aquarius things. The mini-expander is connected, the tape deck isn't (as I don't have a data-lead!!). A few games on tape and cartridge, included a boxed SNAFU. Boxed FinForm and 16k Memory cartridge. And I'm always looking for more... |
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Console Expansion It was Mattel’s console, the Intellivision, which spawned the idea of a computer. Released in 1980, the Intellivision was Mattel’s entry into the home console market, going up against the Atari VCS and CBS’s Colecovision. Mattel’s had wanted to release an expansion module that would turn the Intellivision into a home computer. In 1982 the ill-fated ‘Computer Expansion Module’ was released as a limited test run in America. It was scrapped before the full rollout due to its incredibly high cost (it was had originally been suggested that it would sell for $150, but had a price tag of $700!!). But Mattel was not about to give up. In 1983 they released the Intellivision II, and with it the ‘Entertainment Computer System’. Although this module did better, it still never took hold. None of the additional peripherals that were promised ever saw the light of day, including memory upgrades, the data recorder, and the thermal printer. The module came with a 49-key keyboard and BASIC, but there was no way to save programs!! In fact there was only one peripheral released for the ECS, and that was a synthesizer keyboard. And so after two failed attempts to turn the Intellivision into a computer, Mattel decided to release a dedicated computer instead. |
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A New Beginning1983 was the year that Mattel took the bold step of releasing a home computer. Of course they didn't actually design the Aquarius themselves, Radofin (who had manufactured much of the Intellivision components) already had three Z-80 computers in manufacture. Mattel agreed to release the first two models, which became known as the Aquarius and the Aquarius II. CPU Zilog Z-80A (running at 4 Mhz). |
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The following items were available to expand the Aquarius. They were all coloured and shaped similar to the Aquarius to give the look of an integrated system. Mini-Expander. Printer. Modem. |
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There were also several items that were never released (or at least they never had widespread availability). I have listed a few of the more ‘common’ ones. Master Expansion Module. 4-Colour Printer. Others |
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But was it fun? Now we’ve explored the hardware side of what was, and what could have been, it’s time to find out if the Aquarius was any good at playing games. You have to bear in mind that the bare bones Aquarius was actually less powerful than the Intellivision. The mini-expander brought it closer but it is a known fact that the programmers at Mattel would take being asked to write games for the Aquarius as a type of punishment. But before we get onto the games, I should mention that Mattel had also been trying to aim the Aquarius at the sort of people that wanted to use a home computer for more serious applications. They released both FinForm (spreadsheet) and FileForm (database and word processor). But with limited storage and print capabilities, it was not really a viable option. And so there were the games.... Back in the day, when I owned my first Aquarius, I only had a couple of cartridges. They were Astrosmash and Tron Deadly Disks. I had to use the keyboard as I had no mini-expander, but that didn't stop me and I used to play those two games for ages. Looking back now, and trying to play them on an emulator, I really don't last very long (at least not on Tron, was it really that hard?). So in respect to my first experiences of Aquarius Gaming, I've given a little information on these games. |
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ASTROSMASH The game consisted of your ship, located at the bottom of the screen, and various objects falling down the screen. Control of the ship was left and right and it gun would shot continuously (which was a necessity considering how much shooting was required!!). The goal was to shoot the objects as they fell, to gain points, with new levels reached as your score reached certain levels. As the levels progress there were homing missiles that moved toward your ship (with an annoying high pitched beep) and would follow you along the bottom of the screen if not destroyed. There was also spinning ships that would cause a lost life if allowed to reach the bottom of the screen. And lastly, on higher levels, you would get a large UFO firing large blocks at your poor ship (see image in the left column). It started off simple enough but as the levels progressed and the speed increased, it got really frantic. The screen would change colour as the level changed (with some colours making it hard to see what was going on). Thankfully you were granted an extra ship for every 1,000 points scored, and these would be used up rapidly on higher levels. You would also lose points for every rock that reached the ground without being shot. I always thought the game was like a ground-based version of Asteroids, and it turns out that the game was originally designed in two designs, one being the version we see now but called Avalanche and the other called Meteor! (which was very similar to Asteroids). But at the last minute, to escape possible legal action from Atari, the current version was used (thanks to Blue Sky Rangers for that information). |
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TRON DEADLY DISKS Another game that was originally released on the Intellivision. Not to be confused with the arcade game 'discs of tron', this game idea was taken from the movie itself. You control a character that moves around a grid, pursued by three warriors. You are armed with a disc which can be thrown in the direction you are traveled, in an attempt to take out (de-rez) the warriors. Of course the warriors are trying to do the same thing to your characters. And then there is the small fact that the discs can bounce off the walls, which can be a help or a hindrance. The trick was to keep moving if you wanted to stay alive and only use your disc when it was sure to hit a warrior, rather than risk it flying across the screen and living your character vulnerable. The warrior enter the screen through doors arranged around the screen and as the 'waves' were cleared, the colour of the warriors would change. The colour change would signal an increase in speed and accuracy, I can remember getting to yellow warriors and they were hard. |
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There were several other games released on cartridge by Mattel. Here is a brief description of a few of them.
Dubbed Civilisation 0.5, each player controlled on island and built up their resources while looking after the welfare of their people. Fishing boats could gather food but were at the mercy of being attacked by pirates and crops could be gathered on land. To look after the people, schools, hospitals, and houses had to be built. Natural disasters such as storms could strike at any moment. Their was also a military side to the game with both attack boats and soldiers used to defend as well as attack. In the two player game, players could either choose to work co-operatively or against each other.
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Situation Normal - All Fouled Up. In this game you controlled a 'snake' (although it always reminded me of the light-cycles in Tron), and had to try and trap your opponents in your trail. Contact with a trail meant instant death, with the winner being the last player left alive. Unfortunately, due to the size of the trails, running out of space happened very quickly. |
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A good conversion of the Bally Midway arcade game. For anybody who hasn't played it (which can't be many as it was released on just about every platform possible), you control Peter Pepper as he makes for large burgers. This is achieved by walking over the ingredients, which causes them to fall down to the next level. This causes a chain reaction and bit by bit the burger is assembled at the foot of the screen. When all four burgers are completed, it's on to the next level. Naturally, there are baddies intent on making your life hard. These come in the form of a hot dog, a pickle, and a fried egg (?) that chase you around the screen. You have a limited amount of pepper to stun them with. |
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It's enough to give you nightmares. Running around a maze being chased by evil robots, giant spiders, and bats. If you manage to grab the gun (which is difficult with a robot intent in dealing out laser death if you get too close), it's time for a little pay back. Oh, and there was a small fact that you only have a limited amount of shots before you have to pick up another gun. Thankfully the bats and the spider can only stun you, but one shot from the robots laser and it's goodnight Vienna. There were just two things you needed to do in this game, keep running and use your bullets carefully. |
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Other cartridges included Melody Chase and Advanced Dungeons and Dragons. As well as the cartridges, there were a few companies that produced tape games (that were thankfully cheaper). A company called Add On Electronics produced almost all the tapes. Some of these games were a little better than the initial cartridge offerings, although most did need the 16k expansion to run so they did have more memory to work with. Although I never played any of the tapes games back then (for obvious reasons), I have played some via emulation (try Virtual Aquarius if you want a decent Aquarius emulator). I've detailed a few tape games below. N-VADERS I guess the image gives it away, yep it's good old Space Invaders. Not a bad version and they have cleverly used the character graphics to design convincing alien invaders. Another competent arcade conversion from Add On Electronics. The text on the cassette inlay refers to the characters as 'coloured weirdoes', you can't argue that they are quite strange. |
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DISCO FEVER You are John Revolting, the disc jockey at the 'Spin-Inn'. Spikey Sarah, your girlfriend, who drinks a drink every 3 minutes, has decided to sit at the far end of the disco. You have to go to the bar, get her a drink, take it to her table whilst avoiding the dancers. Hmm, that sounds a little like somebody I used to know. Not a bad game, even if they do over-use the running man character (count how many there are in the screen-shot). And why are they all wearing the same clothes. All good fun but does get a little monotonous after a few levels. |
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3D BATTLE ZONE You could be mistaken for thinking this was a conversion of the Atari classic, but no, in this game you control a gun at the bottom of the screen that moves to the left and right. You can also control the height of the gun, which determines how far the shells travel. In the background are ships, submarines, and planes. These must be shot to gain points, and of course, they fire back. |
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D-FENDERS Every computer and console had it's quota of arcade conversions and here we have a pretty good version of Williams classic Defender. The characters are quite good given the limited graphics on the Aquarius. I particularly like the fact that the humanoids are actually human in this version, and not just 'pods'. This was a good conversion, although I think it would need to be played with a controller as it is quite fiddly using the keyboard (there are quite a few keys to use). |
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GRID BUG The idea is simple, you're a little bug who needs to eat. So you are presented with a grid of green? strawberries, which are just waited to be gobbled up. Unfortunately, also lurking on the grid are spiders who would like nothing better than to munch on you. I'm not sure why, but the spiders are portrayed by hearts(!!). After clearing a grid, you move onto another one, but this time the spiders have brought a couple of mates with them. If you happen to back track and move over an area of the grid that had been cleared, the strawberries return (I'm not sure I want to know why). Thankfully you can move around on the lines of the grid to avoid parts that have already been cleared. |
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In addition to the titles shown above, there were several others. Most were versions of popular arcade titles, such as Break-Out, Mr. Pac, Millipede, etc. One title that is worth mentioning (if only because of it's bizarre tape inlay text) is Postman Pot. Yes, it is obviously close to a certain Pat that also used to deliver mail. But the unfortunately named Pot then has to endure the following description of his game... In 'Happy Happy' land everybody lives in gaily coloured houses and have a lovely time all of the time, expect Postman Pot. Every morning he picks up his bag of letters and sets off to post them but on the corner of chocolate street is a big bad dog which bites him and doesn't deliver any letters. Next day Pot goes around the back of the houses and tries to deliver his letters but three dogs chase him. Pot runs down the street, across the road and gets run over by a car... okay, now there is something wrong with that description and I think that poor old Pot has been smoking too much of the evil weed. Oh dear. You may have noticed that there are certain characters that appear in many of the games. One of the most common being the 'running man'. This is due to the Aquarius have to use 'special characters' to make up the game 'sprites'. The running man characters were very popular, hence their appearance in many of the games shown on this page. |
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That's All Folks And there you have it. This article is longer that first planned but it does have a little bit of everything (and hopefully you've found some of it interesting). I haven't mentioned the Aquarius II as it never, as far as I know, got released in the UK. There really is much more to the Aquarius that I ever knew. But I have fond memories of owning the aquarius all those years ago and I'm sure there are many of you out there that have owned one. So raise a glass with me, for a toast to Aquarius, system for the seventies.. I would like to take this opportunity to say a special 'Thank You' to Martin v. d. Steenoven for kindly allowing me to use the cover images from Tron Deadly Disks, Disco Fever, N-Vaders, and Postman Pot. You can visit his excellent site at www.vdsteenoven.com/aquarius/. Thanks also goes to Rene at Silicium.org for giving permission to use the box shots of Astrosmash and Burger Time. Check out his great Aquarius page at www.silicium.org/us/aquarius_us. And lastly, thanks for the Blue Sky Rangers for their interesting collection of information regarding both Aquarius and Intellivision systems. Visit them here. If you would like to learn more about the Aquarius, check out the official Aquarius FAQ by Fred Horvat and Gil Parrish for a massive source of information, it can be found here. |
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