This was one of the first gaming books I bought and it covers a lot of ground. You would expect a book with header of 'the illustrated history of electronic games' to be pretty comprehensive and I can vouch for their claim. Let me just say that this book can not be accused of wasting space. Within it's 400 glossy pages we have everything from the classic arcade machines, through to consoles, and then onto the games itself. Spanning the 70's, 80,s, and 90's (in fact it carries on right up to 2001). Actually, this book starts it's journey in the 19th century. Marking the beginning of giants such as Nintendo (1889), Philips (1891), Coleco (1932), Mattel (1945), and Sega (1954).
So after a brief summary of the early days, we move onto the first section, the 70's.
Items covered in this section include the Magnavox Odyssey, Atari (with Pong, Gotcha, and Breakout), as well as the first arcade machines manufactured by Midway, Taito, and Cinematronics. After a brief look at the early pong home machines and the fairchild / channel f machines, we move onto the first generation of handhelds. The first handheld's are shown, manufactured by Mattel Electronics, consisting of simple LED displays. Of course, the more complex hand-held videogames didn't appear until the 80's but many of the larger companies had mechanical games released in the 70's, including Tomy, Milton Bradley (the famous Simon was released in 1978), and Bandai.
We are then treated to a potted history of Coleco, before getting in depth with Atari and their VCS. Next we have the seeds of Apple (or should that be pips?). 1978 brings us Space Invaders and 1979 covers Atari with their next generation of arcade machines, Lunar Lander and Asteriods. But before we crash into the 80's there is time to read about the first home computers, the Atari 400, the Commodore Pet, and the Tandy TRS-80.
So here we are, the 80's have arrived and we are thrown head-long into the classic machines that were created at the height of the arcade boom. Covered are Battlezone, Missile Command, Defender, and, Pac-Man (to name but a few). Each game has a cabinet and screen image. Next we have a detailed section on the beginning of Activision (with their great game patches - this was before the PC so we are talking sew-on patches). Moving on, we have the Intellivision, Imagic games, then more classic arcade machines in 1981 (Galaga, Gorf, Frogger, Centipede, Donkey Kong, and the sublime Tempest). A small step forward brings up to 1982 (Dig Dug, Mr. Do! (one of my favourites), Q*Bert, Pole Position, Joust, Tron, the zen-like Robotron 2084, Zaxxon, and Moon Patrol (again, most of these have cabinet and screen images). Enter 1983 and here we find Dragons Lair, Spy Hunter, Star Wars. Next we have a section on the Vectrex and Colecovision (including the Adam computer). More on the VCS with a nice little game of match the game to the box. And then a detailed look at the terrible videogame crash of 1984, a sad year indeed. But things never stay the same for long and in 1985 we see the return of Atari with Gauntlet and Paperboy.
The next 'eighties' section covers some of the greatest names in games software, including Accolade, Infocom, Origin Systems, Broderbund (a very indepth section covering many pages), Sierra (including the Kings Quest, Police Quest, and Larry Suit Larry series), Epyx, Strategic Simulations Inc., Electronic Arts (and a certain Mr. Hawkins plus the EA Sports range), Microprose, Spectrum Holobyte, and others. I should also point out that each company is covered in quite some depth, with coverage of major titles and the programmers behind them. It sometimes feels like no stone is left unturned. The 'eighties' wraps up with large sections on LucasFilm Games/ LucasArts, Interplay, Cinemaware, plus summaries of many smaller companies. So as we wave goodbye to this wonderful decade, we introduced to the beginning of what will be the next console war. Nintendo with the NES and Game Boy versus Sega with the Master System and Game Gear. Oh and of course we shouldn't forget the Atari Lynx. The chapter ends with an interview with Shigeru Miyamoto.
Another decade starts and we soon find that the 90's had more than it's fair share of goodies to keep us gamers satisfied. Straight away are introduced to the next round of Nintendo vs Sega with the Super Nintendo going head-to-head to the Genesis (this is an American book after all). Next is the 3D0 and soon we are exploring the big names that keep us glued to tv. Maxis (with the Sim range), Electronic Arts, Blizzard, Id Software, and, Shiny Entertainment. 1993 brings us the Atari Jaguar and a year later we have the Sega CD. 1994 also covers the new craze in the arcades, Street Fighter II and Mortal Combat. All too soon we are in 1995 and we meet the new kid on the block, the Sony Playstation (of course it had to share the street with the Sega Saturn). The advent of Sony's wonder kid introduces some new games company's, in the shape of Eidos (with the famous Tomb Raider franchise.. yes it really has been 10 years!!!) and Oddworld Entertainment. Nintendo brings their own kid to the party in 1996, in the shape of the Nintendo 64.. but has Sony already eaten all the cake?
The 'nineties' chapter finishes off with a summary of more popular games, including Prince of Persia, Lemmings, Age of Empires, and Unreal. There is also a summary of online gaming. 1999 ends with Sega Dreamcast and it's valiant attempt to give Sega the jump in the next round of console wars. Alas it was not to be and the poor creature suffered a premature demise. Such a shame to be taken from us before it realised it's true potential. sniff..
I should add at this point that this book is a little sneaky by actually covering 2000 (Sony Playstation 2) and 2001 (Nintendo GameCube and Microsoft XBox). I suppose we should let them off as it does conveniently cover the last generation of consoles.
So after an amazing three decades of gaming history, we are left with my favourite section 'Across the Atlantic'. It's nice to see this kind of book cover gaming history in the UK. This section covers Sinclair (Uncle Clive, the ZX81, and the Spectrum), Acorn, Amstrad, Dragon, Imagine Software, Psygnosis, Jeff Minter, Superior Software, Elite Systems, Mastertronic, Hewson, US Gold, Ocean Software, Firebird, Ultimate Play the Game, the Bitmap Brothers, and finally an interview with Dave Jones (from Lemmings and GTA fame - or should that be infamy). Most of the UK software houses may only get summaries, but there is plenty to jog the memory for us retro gaming brits.
Oh, I nearly forgot, there is one more chapter 'Across the Pacific'. Yes, you've guessed it, this section gives us the view from Japan. We find out about Nintendo's early days, Game and Watch, the Family Computer, and the Satellaview add-on for the SNES. Next are summaries on the larger game developers in Japan, Namco, Konami, Capcom, and, Square-Enix. This chapter ends with a great time-line of events in Japanese videogaming history.
And that really is it. Like I said, this book pretty much covers the lot and it is a very interesting read. It's not terribly expensive (I got mine for £15), and makes a great addition to any retro gamers bookshelf. Certainly one of the top five books you need in your collection.
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